AI Insights · Timothy · April 2022
Top 5 Co-op Games on iOS in Poland: Q1 2022 Performance
Discover the weekly performance trends of the top 5 co-op games on the iOS platform in Poland during Q1 2022, including revenue, downloads, and active users.
During the first quarter of 2022, the top 5 co-op games on the iOS platform in Poland showcased varying trends in weekly revenue, downloads, and active users. Here's a detailed look at the performance of each game, based on data from Sensor Tower.
Roblox experienced fluctuations in weekly revenue, peaking at around $58K in the last week of December and seeing a low of approximately $29K towards mid-March. Weekly downloads started strong at 7.8K but gradually declined to around 4K by the end of March. The game maintained a stable number of weekly active users, averaging around 98K throughout the quarter.
State of Survival: Zombie War saw a peak in weekly revenue at about $44K in mid-January, with a notable drop to around $17K in the week of March 7. Weekly downloads were relatively low, starting at 1.4K and declining to 871 by the end of March. Active users remained fairly consistent, averaging around 12K to 14K throughout the quarter.
Genshin Impact: Natlan Launch had a notable peak in revenue at approximately $61K in the first week of January and another spike to about $46K in the last week of March. Weekly downloads showed a slight decline from 2.3K in early January to around 1.5K by the end of March. The game maintained a stable number of active users, averaging around 33K to 35K weekly.
Empires & Puzzles: Match 3 RPG experienced a steady weekly revenue, peaking at about $39K in late December and reaching around $26K by the end of March. Weekly downloads were relatively low, fluctuating between 128 and 675 throughout the quarter. Active users remained stable, averaging around 6K weekly.
Rise of Kingdoms saw a peak in weekly revenue at approximately $31K in early February, with a decline to around $17K by the end of March. Weekly downloads started at 935 and increased to 7.6K by the end of the quarter. The game experienced a significant rise in active users, peaking at around 20K in late February before declining to approximately 10K by the end of March.
For more detailed insights and data, visit Sensor Tower.